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University of Baltimore Internship and Game Lab

USS Constellation Frigate Virtual reality project @ Game Scape

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This is the Frigate U.S.S. Constellation I 3D Modeled for a larger VR project in Unity. I made this boat  in 3Ds Max over a semester. Around 80 hours of actual work. This boat was designed for a virtual reality project me and some other students, including students who had previously graduated put together to demonstrate our skills and preserve the history of some historical ships. 

After updating some designs and textures on the ship we showed it at game scape held by the University of Baltimore during art scape. This was also the first time the ship had animations.

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A picture from game scape and a video of the interior of my boat being explored during game scape.

USS Constellation Frigate Virtual reality project @ Light city

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This is the where the ships progress was when we took it to light city at the Baltimore harbor.at this point it had no animations and not the greatest textures.

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These are pictures of people at the light city festival in baltimore trying out the Virtual reality ship project.  Along with my other partner Deswyn in the red plad shirt. 

First couple weeks developing the USS Constellation

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Work documentation of the early development stages of the USS Constellation.

Newari Home carpentry Bump / Normal mapping

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This was a study I did to learn how to make high detailed normal or bump maps. This is where a designer makes a very detailed surface become flat but appear to be three denominational. Saving on a projects over all polygon count. I made flat walls appear to have windows. I did this in 3Ds Max over a period of 2 months. 

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